Due 11:59pm Sunday Nov 24
Download the skeleton code for the project here.
The skeleton code you are given for this assignment contains two elements:
compiler/src/miniscala/CPSToASMTranslator.scala
;vm
directory.The virtual machine contains two main components:
vm/src/engine.c
(and with the
header file vm/src/engine.h
);vm/src/memory_nofree.c
and
vm/src/memory_mark_n_sweep.c
(and with the header file
vm/src/memory.h
).The virtual machine also contains basic infrastructure like a makefile and 4 tests you can use to check your GC implementation.
To start, unpack the skeleton code as you have done for the last
assignments. Now, you will have the vm
directory. Go there and
run make
:
$ cd vm/
$ make
Use the following targets:
- 'make vm' to use your mark-sweep GC
- 'make test' to test the VM
- 'make clean' to clean the VM
$ make test
rm -rf bin
mkdir -p bin
cc -std=c99 -g -Wall -O3 src/engine.c src/fail.c src/loader.c src/main.c src/memory.c -o bin/vm
Queens test failed!
Bignums test failed!
Pascal test failed!
Maze test failed!
You can also run the tests individually, since they’re included in
examples
:
$ bin/vm ../examples/asm/queens.asm
enter size (0 to exit)> 10
Error: no memory left (block of size 2 requested)
Your task is simple: make the tests pass by implementing a mark and
sweep garbage collector instead of the no-GC memory system currently
implemented in vm/src/memory_nofree.c
. In order to test the vm
with your garbage collector, you will need to change the value of the
variable GC_VERSION
in the file memory.h
.
Okay, that’s it with the intro. Now for real work.
We first breifly describe how the VM engine interacts with the memory
manager and subsequently detail the implementation that is required for
this assignement. When the virtual machine is started, the first call
is to memory_setup
. This allows the memory manager to allocate the
total memory (the amount can be changed using the -m <size>
command
line option of the vm). The “total_size” parameter passed to this
method indicates the total number of bytes needed (the default value
is 1000000). The method memory_get_start
returns a pointer to the
beginning of this allocated memory. The total memory is used to store
the program code and the heap.
The virtual machine then loads the program code into the memory.
Afterwards, the method memory_set_heap_start
is called, indicating the
first address that directly follows the program code. The memory
starting from this address can be used by the memory manager to store
its data structures and for allocating blocks in the heap:
The function memory_allocate
is invoked when a heap block needs to be
allocated.
value_t
in the VM.
Every entry in the array can contain arbitrary 32 bit information:
tagged values, virtual addresses (explained below), block headers or
registers (which are also stored in the heap)value_t*
,
are pointers to the elements of the memory array.value_t
, are
relative to the starting (physical) address of the memory and
only point to individual words, so their last two bits are
always 0. This satisfies the tagging requirement for references,
which states that they should end in bits 00;addr_v_to_p
and addr_p_to_v
methods in the file engine.c
convert between the two address types.engine_get_base_register
) are physical addresses.memory_allocate
function is
numbers of words that have to be allocated.You are required to write a memory manager that implements the interfaces defined in the “memory.h” file and performs mark-sweep garbage collection. Below we provide an overview of the data structures that have to be implemented and also a few tips and tricks.
As discussed in the lectures, memory is allocated and freed in chucks of words referred to as blocks. Each block has a tag and a size which are passed as parameters to the “block-alloc” primitive. We refer to the starting address of a block as a “block pointer”. Use the first word of a block to store the tag and size of the block (which are referred to as block headers). Therefore, to allocate a block of size n you will need n+1 words.
You GC must have a (singly-linked) free list containing all the free blocks. The second word of a free block can be used to store the address of the next element of the free list.
There is a slight trick with free lists. A free list entry contains at least 2 words. But the library allocates blocks of size 0 (and thus 1 word) that your GC can later free. This produces 1-word entries in the free list, which won’t work. To overcome this, the easiest solution is to allocated at least two words, even for blocks of size 0.
The free list is used to allocate blocks. When having multiple free list entries, you should either pick the smallest one that fits the necessary size (best fit strategy) or the first one that fits (first fit strategy).
Instead of having a single free list, it is much more efficient to have several free lists, one per block size up to a maximum block size, plus one free list for the bigger blocks. That way, in many cases, no iteration is necessary to find a free block of a given size.
We suggest you write a first version of your GC with a single free list, and once it works, you update it to have 32 segregated free lists. As described below, only a GC using segregated free lists could get you the maximum number of points for this assignment.
You need to maintain a bitmap with one bit per valid heap address. This bitmap is used for two purposes:
to determine if a value stored in the heap is a valid block pointer. Even though we use tagged values, it is possible that, during an arithmetic operation, an untagged value is left in one of the registers. Since the registers of our virtual machine are also stored in the heap, we may mistake an untagged value for a virtual address in the marking phase. So although it looks like a virtual address, the untagged value may point anywhere, including invalid locations and in the middle of blocks. In order to prevent the GC from following incorrect addresses, we mark the beginning of each block in the bitmap.
during marking, we reset the bit to mark a block; therefore, at the end of the marking phase, the marked blocks will be those whose bit is not set in the bitmap. During the sweeping phase, you will also have to coalesce successive entries in the free list, so the heap memory does not get too fragmented. Also don’t forget to update the bitmap so that allocated blocks have their bit set, and free blocks have their bit cleared.
To complete the above picture, the memory layout would actually look like this:
You can either use the make test
command to execute the tests
automatically, or you can run each individual test by hand (good for
debugging):
$ bin/vm ../examples/asm/queens.asm
enter size (0 to exit)> 10
Error: no memory left (block of size 16 requested)
The expected sizes your program should run on are:
The test given to you do not check for the correctness of the output, it only check that the program run without Out Of Memory errors.
If you want to test simpler program, you can compile them with the
compiler first: sbt "run file.scala"
. It will generate the file
out.asm in the compiler folder. You can then run the vm on it.
When debugging you may want to trigger a garbage collection early on. To
do so, print the code size and adjust the memory with
bin/vm -m <bytes>
such that the size is just above the code size +
twice the bitmap size. This will let you trigger the garbage collection
early, when the program hasn’t yet allocated too much space, allowing
easier debugging.
Implement a procedure to check the data strcuture invariants
For ease of debugging, it is recommended that you implement a procedure that traverses every block in the heap and checks for the correctness of the headers and the freelist. To traverse all blocks in the heap you can start from the first block and use the block size (stored in the header) to jump to the start of the next block and so on. Also, use “assert”s (defined in assert.h header file) in all places in the code where you think an invariant must hold. This will greatly help in debugging. Of couse, this is only recommended and not mandatory.
The assignment will be evaluated based on the correctness of the implementation, its memory efficiency and execution time.
Here are several points to keep in mind:
These criteria can influence your grade, so please take them into account!
You should write 5 meaningful tests. These 5 tests will be worth 5% of your grade. For extra credit you may write up to an additional 5 tests, worth 1% bonus each. Please name your test files test1.scala, test2.scala, ... and place them in the examples folder.
You should turn in the proj7 directory. Please run an ‘sbt clean’ and ‘./cleanall.sh’ before submitting.
To turn in your project create a ZIP file named
<purdueemailusername>-proj<N>.zip
of the proj7
directory for
example axhebraj-proj7.zip
and upload it to the corresponding
assignment on Brightspace.